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Real-time holoportation between Brussels and Barcelona

UnitedXR Brussels holoportation demo

At UnitedXR Brussels 2025, Volum demonstrated something that most people have only imagined: two on-site participants in Brussels interacting with a life-size holographic presence of a remote colleague in Barcelona — all in real time, all anchored within the same physical space.

This was not a video call. It was not an avatar. It was a photorealistic volumetric human, streamed live from Barcelona and rendered at life-size within the Brussels venue — visible to both participants simultaneously, spatially coherent with the room around them.

What we demonstrated

The experience ran in passthrough mixed reality mode, meaning the participants in Brussels could see both the physical world around them and the holographic colleague from Barcelona — simultaneously and without switching between modes. Spatial awareness was maintained for everyone in the loop.

The remote participant in Barcelona was captured using a multi-camera RGBD rig and streamed in real time via the HoloMIT pipeline. The result was a sub-300ms end-to-end experience — fast enough that eye contact, conversation and natural interaction felt immediate and fluid.

Why passthrough matters

Most holographic and XR demonstrations force users into a fully virtual environment, losing all sense of where they actually are. Passthrough changes that equation entirely.

  • Faster onboarding — people instantly understand what they are seeing because the real world remains visible and familiar
  • Improved safety — participants can move freely without losing environmental awareness, making the experience practical in public spaces
  • Natural collaboration — users can reference physical objects in the room, point to things, and interact in ways that pure VR cannot support
  • Better accessibility — first-time users adapt within seconds rather than minutes, dramatically lowering the barrier to meaningful holographic interaction
Participants at UnitedXR Brussels experiencing holoportation in mixed reality

The broader picture

The UnitedXR event brought together XR researchers, practitioners and policymakers from across Europe. Volum's demonstration drew significant interest from attendees working in virtual tourism, cultural heritage, remote assistance, education and live events — any domain where physical presence matters but distance is a constraint.

The same technology that powered the Brussels demonstration is now available through the HoloMIT SDK for Unity developers, and is built into every Volum hardware unit. What was a research prototype three years ago is now a deployable product stack.

We are grateful to the UnitedXR team for the opportunity to show this to such an engaged and informed audience. More deployments — and more stories — to come.