You will own the HoloMIT SDK for Unity — the primary interface developers use to integrate real-time volumetric humans into XR applications. This means everything from low-level codec and texture pipeline integration to the developer-facing APIs, documentation and tooling that make volumetric streaming accessible to Unity developers worldwide.
You will work closely with the streaming and hardware teams, translating complex real-time systems into clean, well-documented interfaces. Your work will be used in live events, enterprise installations and XR experiences across 7+ countries.
Responsibilities
Design, implement and maintain the HoloMIT Unity SDK public API surface
Integrate video codec and decompression pipelines into Unity's rendering pipeline (URP/HDRP)
Build developer-facing tooling for local preview, debugging and performance profiling
Write comprehensive documentation, code samples and integration guides
Collaborate with the streaming team to expose network transport controls at the SDK level
Manage SDK versioning, changelog discipline and backwards compatibility
Review pull requests and define SDK architecture direction
Requirements
4+ years of professional C# and Unity development
Deep understanding of Unity's rendering pipeline (URP and/or HDRP)
Experience designing and maintaining a public SDK, package or library
Strong grasp of video decoding, texture streaming and GPU upload patterns
Familiarity with network transport concepts — buffers, latency, jitter, adaptive bitrate
Excellent written communication: you care about documentation as much as code
Nice to have
Prior work with volumetric video formats (V-Nova, MPEG-V, or similar)
Experience with WebRTC or other low-latency streaming protocols
Familiarity with RGBD sensors (Intel RealSense, Azure Kinect, Orbbec, etc.)
Contributions to open-source Unity packages or Asset Store tools
Background in XR development (Meta Quest, HoloLens, AVP or similar)