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Hardware

Embedded Systems Engineer

Hardware Barcelona · On-site Full-time

About the role

You will work on the compute and sensor integration layer inside HoloTotem, HoloTable and HoloCabine — the hardware units that capture and render real-time volumetric humans. This means everything from RGBD camera bring-up and sensor driver development to the real-time multi-camera processing pipelines that feed into our streaming stack.

You will be on-site at our Barcelona lab, working directly with the hardware and getting your hands on prototype revisions before they go into production. This is a role for someone who enjoys the full stack from schematic review to real-time Linux pipelines.

Responsibilities

  • Integrate and calibrate RGBD camera arrays — colour, depth and infrared channels
  • Develop and maintain sensor drivers and hardware abstraction layers on embedded Linux
  • Build real-time multi-camera synchronisation and preprocessing pipelines
  • Manage hardware bring-up for new device revisions — SBCs, SoCs and companion boards
  • Profile and optimise compute pipelines for embedded hardware constraints
  • Write BSP documentation, hardware integration guides and driver test suites

Requirements

  • 4+ years in embedded Linux or firmware development (C/C++)
  • Experience with USB3 or PCIe camera interfaces and V4L2 or proprietary camera SDKs
  • Hands-on familiarity with RGBD sensors — RealSense, Kinect, Orbbec or similar
  • Understanding of real-time constraints and task scheduling on embedded Linux
  • Comfortable reading hardware schematics and working alongside electrical engineers

Nice to have

  • Experience with ISP pipelines or factory camera calibration (OpenCV, Kalibr, etc.)
  • Background in SoC bring-up — Qualcomm, NVIDIA Jetson, Rockchip or similar
  • Prior work on multi-sensor time synchronisation or time-of-flight depth processing
  • Familiarity with ROS or robotics middleware for sensor fusion
  • Experience with FPGA prototyping for hardware acceleration
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